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Walter - Indie Video Game

Those screnshots were taken from the game editor which was actually 3Dsmax with custom tools! Rendering in Max was 95% WYSIWYG.

I had the privilege to live an incredible experience on this project as an art director and as an environment artist. I did the Modeling/UVs and the lighting (light map baking with Turtle) in Maya. Dynamic lights in Max. Texturing was done in Photoshop. (All hand made)

Unfortunately Walter has never been released.

Walter Debut Trailer HD

Walter